package ftl.games.piratas;

import org.anddev.andengine.entity.modifier.PathModifier.Path;
import org.anddev.andengine.opengl.texture.region.TiledTextureRegion;

public class CamionPirata extends Vehiculo {

	private Path recorrido;
	
	public CamionPirata(float pX, float pY, TiledTextureRegion pTiledTextureRegion) {
		super(pX, pY, pTiledTextureRegion);
	}
	
	public CamionPirata(float pX, float pY, float pTileWidth,float pTileHeight, TiledTextureRegion pTiledTextureRegion) {
		super(pX, pY, pTileWidth, pTileHeight, pTiledTextureRegion);
	}

	public void setRecorrido (Path pRecorrido)
	{
		this.recorrido = pRecorrido;
	}
	
	public Path getRecorrido()
	{
		return this.recorrido;
	}
	
}
